The first task is one of recording your skills in 3D Modeling. Throughout the project you should be explaining the techniques you have learnt and explaining how they fit with the final considerations of the brief.  

Whilst the module is practical in the main certainly to achieve higher grades you might need to explain techniques and skills where they may not be apparent.  

It may be that you evidence them through video tutorials explaing how to produce models and the rationale behind the modelling processes as long as you exhibit the requirements of the grading criteria.  

This must include techniques, modelling tools and cross platform considerations. 

—————————————————————————————————————————————————————-

garage-3d

For our 3D modelling unit our project is to construct various models for an interactive children’s game. The games setting will be a 1950’s mid west American gas station similar to the one pictured above. A robot crash lands there and the objective within the game is to uncover several lost pieces of a broken rocket ship to be able to repair it. The game is inhabited by both humans and animated tools/objects. the protagonists are the tools and the antagonists are the humans. The target audience will be for children aged 4 to 7 years old.

We are using Blender which is a free open source 3d modeling and animation software. It’s quite complex especially with no prior knowledge of the software or modeling at all. I have never done any modeling or animation whatsoever, so it was extremely daunting to dive in head first. We started by getting familiarized with the software with all the terminology and hot keys used in the application (as pictured below).

katsbits-blender-shortcut-chart

This is what I struggled with the most. Everything is easy as long as you know how to do it otherwise it is quite the opposite. So we began with some basic object to model such as a wine glass, a wine bottle, and a table. Below is a few screenshots from the basic table we designed.

Picture 4 Picture 8

To save time I did this by doing 1/4 of the table and adding a mirror modifier to complete the other 3/4 of said table. I used the extruding option by making cuts within the table to make the legs and then I used the scale to taper it making it smaller at the bottom. I then tried to add a wood grain texture to it but I was having issues with it with my version of blender on my laptop. Tony then showed me how make your own texture within blender rather then adding a image instead.Screen Shot 2014-02-27 at 11.43.00

Next we made designed a more complex barrel. This was definitely more difficult then the previous wine glass and table. It required numerous steps that had to be done correctly and in the right order or it wouldn’t turn out right. I honestly cannot remember each and every step as there were so many but I did learn some valuable techniques such as using a cylinder to start out with instead of a cube for rounder objects, using a barrel curve modifier give the barrel its curved shape, and a sub division surface will smooth out the rough edges.

Unit 69: Criteria 1.1, 1.2

Advertisements