Category: HND YEAR 2

constructing the models


This task will see you produce models to fit the brief. You should produce a range of models that cover the techniques that you have been taught. Again some back up evidence in the form of a blog may be neccessary to evidence higher order skills.


For this task, our class was divided up into three different groups. Each of the groups was assigned to design appropriate models for the three different areas within the location ( interior of the garage, cafe/restaurant, and the exterior of shop.)

I got assigned the interior of the garage shop with Jordan Schofield, Andrew Miles, and Craig Ellis. We each sat down and decided a quick list of items that would be suitable for a garage shop. Then we assigned each of the items to all the members in our group.

Our list includes:

Hammer – Craig
Wrench – Jordanoily-2
Screws/nails – Andrew
Car jack and Car – Everyone
Oil cans – Andrew
Wheels – Craig
Work benches – Rich
Paint tins/tins – Craig
Drills – Everyone
Glue – Rich
Saw – Andrew
Wood – Jordan
Work hat – Rich
Pliers – Jordan
Screwdriver – Andrew
Box of tools – Jordan
Air pressure pump – Jordan
Coffee mug – Craig

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First I wanted to start with something quite simple as I’m not as experienced in blender as I would like to be. So to get more familiar with the application I looked online for step by step blender tutorials, and I found a video on how to make nuts and bolts (shown below). I thought this was perfect as it would work perfectly in a garage setting.  I started out with a mesh cylinder and changed the number of  vertices to six to give the nut it’s basic shape. Then I cut the nut in half and mirrored it so whatever I did to one side affected the other, thus saving me half the time. To make the hole through it, I selected the top face and pressed the I key and scaled down where I wanted the hole and extruded in to where the mirror was and deleted the faces that were unneeded. Then I used loop tools within blender to make the hole more circular. By adding appropriate cuts here and there I made the nut more defined and I also used the sub division surface the smooth it out. In the end i was going to the ridges inside the nut but considering that the nut will be quite small in the game that you wont really notice that detail so it would have been a wast of time doing it.

Next I started on a hardhat or helmet that I was assigned to compete. I went for a more basic one because I imagine that in 1950’s there wouldn’t be too many complex work helmets available. I started from a sphere and easily deleted the bottom half of it to get the basic shape of the hat. I then selected a few points at the front of the half sphere and extruded them to create the brim of the helmet which I then rounded off to make more realistic. Then I made three cuts in the helmet itself to a few bulges that hard hats typically have. Finally to make this resemble a hard hat rather than a simple baseball cap, I sourced a construction yellow texture online and covered the hard hat in that and it gave the helmet the necessary look that it needed.

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Below I wanted to check another model off the list I had to do. So I thought the workbench was a good thing to work on next. I stared with a cube and scaled it to what I wanted the size to be. I extended the width of the bench to more of a rectangular shape. Then I wanted to make the supporting shelf stands and I did this by making four vertical cuts on each side of the work bench and two horizontal cuts. This made two squares on either side that I extruded which made the supporting beams for the shelf. I tapered these beams to give it a more wood like feel.  Then I designed the the shelf brackets and shelf itself by pulling them out and then connecting them by using the blue arrows. Then I made drawers in the front of the work bench with handles. I then coloured them different colours so I could texture them with a wood grain each a bit differently so the appear more prominently.

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(Below) Here I started working on a model of spray paint can to put in the garage shop in the game. It was relatively easy to make this model even for a beginner like me. I started out with a cylinder and scaled it to my desired size. I made little lips to the top and bottom of the can by making little cuts there and then extruded them by scaling the z axis outwards a bit. Then I extruded a decent amount for top half of the can and then by selecting the top points I scaled them inwards to get the top part of the can. I then made an extra lip on that and from there I made a little bowl by extruding and scaling inwards. From there I made the nozzle come from the center of this by extruding and then extruding once again to make the nozzle cap. From here I added another mesh cylinder and scaled it down really small and placed it directly center of the nozzle cap to create the hole from where the paint disperses from. I then smoothed the model out by adding a sub division surface to it. This basically was the model done. I then played around and textured the can by adding a spray paint label I found online, making the metallic parts silver and then finally the nozzle cap red.

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Next I made a 1950’s style old radio. I made this by starting from a cube and extending it making in more rectangular. From here I cut it in half and and also vertically twice. From here I extruded it inwards then bent them in to make from for all the controls. I made the knobs by adding in 2 small cylinders and placing them by the tuner. I also made push buttons by making loads of cuts and extruding them all evenly some pushed in while others left out. I applied different colours for all the textures I wanted. I used a woodgrain for the majority of the radio, an old radio mesh for the speaker, I used an image of an old radio tuner for the radio stations, and I made the knobs black and the buttons white.

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Unit 69: Criteria 2.1, 2.2, 2.3

The first task is one of recording your skills in 3D Modeling. Throughout the project you should be explaining the techniques you have learnt and explaining how they fit with the final considerations of the brief.  

Whilst the module is practical in the main certainly to achieve higher grades you might need to explain techniques and skills where they may not be apparent.  

It may be that you evidence them through video tutorials explaing how to produce models and the rationale behind the modelling processes as long as you exhibit the requirements of the grading criteria.  

This must include techniques, modelling tools and cross platform considerations. 



For our 3D modelling unit our project is to construct various models for an interactive children’s game. The games setting will be a 1950’s mid west American gas station similar to the one pictured above. A robot crash lands there and the objective within the game is to uncover several lost pieces of a broken rocket ship to be able to repair it. The game is inhabited by both humans and animated tools/objects. the protagonists are the tools and the antagonists are the humans. The target audience will be for children aged 4 to 7 years old.

We are using Blender which is a free open source 3d modeling and animation software. It’s quite complex especially with no prior knowledge of the software or modeling at all. I have never done any modeling or animation whatsoever, so it was extremely daunting to dive in head first. We started by getting familiarized with the software with all the terminology and hot keys used in the application (as pictured below).


This is what I struggled with the most. Everything is easy as long as you know how to do it otherwise it is quite the opposite. So we began with some basic object to model such as a wine glass, a wine bottle, and a table. Below is a few screenshots from the basic table we designed.

Picture 4 Picture 8

To save time I did this by doing 1/4 of the table and adding a mirror modifier to complete the other 3/4 of said table. I used the extruding option by making cuts within the table to make the legs and then I used the scale to taper it making it smaller at the bottom. I then tried to add a wood grain texture to it but I was having issues with it with my version of blender on my laptop. Tony then showed me how make your own texture within blender rather then adding a image instead.Screen Shot 2014-02-27 at 11.43.00

Next we made designed a more complex barrel. This was definitely more difficult then the previous wine glass and table. It required numerous steps that had to be done correctly and in the right order or it wouldn’t turn out right. I honestly cannot remember each and every step as there were so many but I did learn some valuable techniques such as using a cylinder to start out with instead of a cube for rounder objects, using a barrel curve modifier give the barrel its curved shape, and a sub division surface will smooth out the rough edges.

Unit 69: Criteria 1.1, 1.2


Formulating the Project:

For this project I needed an external brief to meet the criteria of this assessment. I knew I wanted to make a short film for this project, so I did some research on competitions in the UK. I found the Sundance London Short Film Competition online via the website Although the competition would probably be stiff, it was too perfect to pass up as it fit perfectly with what I wanted to do. Another added challenge was that the competition deadline was in less than four weeks. However I wasn’t going to let that deter me, if anything it motivated me to get the video finished before the deadline because in the media industry most projects are given a maximum of two weeks.


The first thing I did was send the link to my fellow classmate Jordan Schofield to see what he thought about it. He really enjoyed the brief and was willing to collaborate with me on it. We discussed the brief and what it consisted of. The video had to be 3 to 5 minutes long and the brief states that the theme had to be inspired by the theme, “Making A Go Of It.” This was followed by a short paragraph that stated.

“As the world around us changes rapidly, it seems we are constantly striving to either get ahead or get by. This year we are looking for stories about moving forward in life, love or loss and the pursuit of what makes us inspired to keep going. Sometimes these are happy stories and sometimes they are poignant, but they always change the way we look at the world.” – Sundance London

With this, we decided a few main components that we wanted the video to consist of, and from there we did a rough brainstorm of how the video would be put together. So since Jordan loves writing scripts, and I’m not the biggest fan, it was bestowed upon him, that he took on writing the script for this short story. We both came up with ideas, and Jordan produced the dialogue.

We started with the ending first. We knew that whatever the story ended up being that we didn’t want a cliche happy ending, as most videos tend go down that road. The problem with that is it’s just not realistic, as life isn’t always happy as media usually makes it out to be. We then devised the story around this factor. We came up with the main character wanting to be a successful writer but struggling to find jobs in this industry. This is also a real struggle that many people face once they graduate university, so I quite liked that fact that the story remained true to reality. Below are the notes/ brainstorm leading up to the script.

Main Components:


Opening scene is a dream of the main character of his/her ideal job. ie writer

Second dream is the main character younger with a parent saying they can be whatever they want to be and anything is possible.

Maybe third dream during interview process ???

-Wakes up, walks past his degree, showing he is capable.



Between mom or girlfriend for added character development asks if he has any luck with job hunting

Newspaper on side, red circles around some jobs, some crossed out already.

Computer open on job site.

Gets phone call, being denied another job, his face drops, and he crosses out another red circle on the newspaper

Throws paper in the bin, camera follows, zooms in, when zooms out it is the psychiatrists bin (bridge between scenes).



More character development

See that the main character is afraid of actually going for this big job and afraid of failure

Doesnt want to work a factory job like everyone else


After this he is confident, montage of him getting ready for his interview, circled date, brushes hair, sprays mouth, puts on suit and tie, polishs shoes etc etc



Really trys hardest for this big interview, gets suited and booted/practices his interview in mirror

Cuts as he sits down across from the employers, with him smiling hopefully



Comes home with a factory jumpsuit on.

Slumps down on the couch/ chair.

Looks tired is not happy, slow pan out to symbolize he is alone and he comes to realization that his life is not how he wants it.


 Implementing the Project with Agreed Procedures:

With our idea set in stone and the script made it was then time to get this video made. Andrew Miles offered to help out with the production which was very nice as we definitely needed the extra help. So we then allocated roles and responsibilities. While I would direct and edit it, Jordan would write it, and Andrew would be in charge of head camera operator as well as lighting.

We also decided that we would all be acting in it, as sourcing actors would be too difficult of a task to do within such short of a period. I decided that I would take on the main role while Jordan took on the role of my psychiatrist, and Andrew would be the person interviewing me in my dream. We also acquired Gareth Skinner from college to help act a bit, as well as Jordan’s father and younger brother who also did some acting. I also arraigned an external music composer to create an original sound track for the video but due to time constraints with the contest deadline, I was forced to do the sound design myself sourcing royalty free music and sound effects.

Picture 4

As a team we all pulled together and produced this project to get it made. We had 5 locations all together: Andrew sourced his mothers office in Syston for the 1st dream sequence. Next I had used my home for the main portion of the short film, I also used my Aunties house in Grimston for the psychiatrist bit. Jordan used his house for the 2nd dream sequence and finally we used the college for the job interview towards the end, both of which are in Melton Mowbray. We made a shooting schedule that consisted of 5 days over the course of 2 weeks.

To get to and from location we all relied on public transportation, which wasn’t all that bad apart from lugging heavy equipment on a crowded bus. We used most of our own equipment, such as multiple canon DSLR’s, a tripod, My Rode video mic pro, and a jury-rigged boom pole. From college we had to book out the photonbeard lighting kit and the 1 metre glide track (which were the biggest kit we had to lug around).

Picture 3

I had also considered costumes a major thought. Since Jordan was going to be a psychiatrist he needed to be dressed in somewhat smart clothes. Although he didn’t seem to have any to suit that role. So I went to the thrift shop and found a nice collared shirt and a sweatshirt to go over it for a reasonable price. I would say for the scene it suited him quite nicely. Next I wanted the factory uniform that I wore at the end. I located one from the Country Co store for about 20 pounds, which wasn’t bad but considering I only needed for one scene and nothing more I returned it and gained my full money back, not bad if I don’t say so myself. Also Smart clothes were also required for the first dream sequence and last interview scene.

Picture 2

The main prop that I had to get ahold of was a college diploma in a frame. This was to add to the character development to show that the main character had the qualifications but just struggled to get a job in the industry. So since I’m still working on my diploma and I’m doing media not journalism, I thought I’d just make one instead. I downloaded a diploma online (one from California which was very suitable for me) and I erased the name that was on it and replaced it with mine in Photoshop. I used a specific font and even curved it a bit so it was more realistic. In the end it looked somewhat real which was good for what we needed it for.

Once all this was done I had a week and a half to edit the video as well as did the sound design before the submission deadline. This was all done in Adobe Premier CS3.


Below I have release and consent forms for actors who appeared in the video as well as spoke in the video. In addition there are also location release forms for the places we filmed.


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Evaluate Project Outcomes: 

I spoke to my lecturer Paul Smith about this video, and he gave me some really good critical feedback. He made a few valid observations as well as pointing out some mistakes we had made and I gladly took them all in and learned from them.

Above are 2 shots from the beginning dream sequence. In the first one I am looking left towards Andrew while the second I am looking right towards Andrew. Although I am positioned on the left side of the frame this still makes it really confusing to the viewer. This is because we broke the 180 degree rule and we crossed the line of action while filming. This is the only time we made this mistake during this shoot, but if we never had the first shot then things would have been okay. Paul did say that since it was a dream sequence, that we could have gotten away with it if we actually did it intentionally because dreams aren’t always normal.


Above is another two shots that we used from the short film. I cut from  the mid shot to the close up because I wanted to show more emotion with the characters. The problem is the continuity with the little boys neck. In the first shot he is leaning back more, which makes it not flow and obvious that we filmed multiple times. To avoid this, next time while filming, I’ll get a shot individually of each characters face, possible an over the shoulder shot so it makes continuity and editing much easier.

Another criticism that paul had was the fact that nothing was pushing the main character to go and get this job. We needed more character development to make this a real problem for him. Paul suggested that maybe the mother is pressuring him to go out and get a job and she is always nagging him about it otherwise she’ll kick him out the house.

I completely agree with this point. Watching this video I feel as the problem isn’t intensified as it should be. This was definitely a learning experience for next time though. To my defense, if we had done something like that, it would greatly surpass the 5 minute limit for the contest. The video was cut down from 8 minutes to 5 minutes already, so adding in more scenes would have been very difficult from me when it came time to edit.

Other than these mistakes I believe the video was shot quite well and had a somewhat high production value. With a little extra time I think we would have realized these problems and fixed the issues accordingly. Next time I will make sure not to break the 180 degree rule as it can confuse the audience, as well as create more of a problematic setting for the main character so it engages more with the viewers.

Unit 3. Criteria 1.1, 1.2, 1.3, 1.4, 2.1, 2.2, 2.3, 3.1, 3.2, 3.3, 4.1, &; 4.2

Zombie Media Makeup

For this task some of our group was put in charge of documenting the media makeup department, and the process of them doing up the performing arts students as zombies. This was for a short film that the BSC’s were doing. A lot of people were involved in making this possible. Our role was to record the techniques that the media make up used as well capture the making of the video of the zombies.michael-moore-young

To understand the development of the film documentary format, I took a closer look at one of its current practitioners to gain more knowledge in this area of filmmaking. Michael Moore is an American filmmaker who specializes in documentaries which usually are in controversial topics. His film Fahrenheit 9/11 is the highest grossing documentary film of all time. It delves into the Iraq war, former President George Bush, and the inaccurate coverage in the media about the war on terror. Moore also has 2 others films in the top-ten highest grossing documentaries film categories, Bowling for Columbine and Sicko. Bowling for Columbine takes a closer look into obtain guns in the US, while the movie Sicko focuses on Us health care and pharmaceutical industry. All three of these films he has done great intense investigation to gain superb results.

I came during the second half or the making of so I had missed the make up part of it. However Vicky Grant, Gareth Skinner, Andrew Miles, and Craig Ellis had turned up in the morning and gotten the appropriate footage. We each had are certain roles and responsibilities for this production. We did numerous interviews with the media makeup students asking them questions about the process they use for the different types of make up they do. Also the media crew that was filming was also interviewed about how the shoot was going.

Besides the interviews our main focus was to get a lot of B-roll footage so we had  plenty of images to cut too to keep the viewer entertained. I contributed to this, getting loads of shots of bits and bobs of anything that seemed interesting that we could use. We decided not to use lighting as this would make the documentary unrealistic. Plus since we were filming in the morning/ early day we had a lot of good natural lighting. Our time management was up to par as everyone was following the daily schedule quite well. Below are a couple of pictures from the days shoot.

Picture 5Picture 4








I also contributed to the project by editing my own version of  the video in premier pro but the only problem was I didn’t have all the footage to work with so the video ended up being only a minute an a half. I think that the production value was not the best but saying that not the worst either. We had a fair amount of good shots which was nice.

Overall I believe the final product could have been longer and more informative  showing more footage of the make up being done and the making of the video but because of the deadline for the client I knew I could only work with what I had. I knew that the video would be suitable for the client for what they needed. However with critical feedback from our lecturers they had agreed that the video could have more informative, as well as a bit longer. Vicky Grant did an edit which was about 3 minutes but ideally we should have enough footage for about 5 minutes. I believe that with better communication between everyone involved, we should have came together and obtained all the footage as a group rather than presuming that someone would magically do it for everyone. Next time as a group we should become more organized and establish who is going to do what and create deadlines so we’re not rushed towards the deadline.

This all in all was a good group learning experience. I’ve learned that proper planning is key when it comes to shooting documentaries. This is because there are no extra takes when it comes to filming live action and if you don’t get it right the first time then you’ve missed the opportunity completely. I’ve gained a lot experience from this and I’ve learned from the mistakes the group and I have made, and I’ll take this with me for future documentary projects that I’m involved in.

Unit 61: Criteria 1.1, 2.1, 2.2, 3.1, 3.2, 4.1, &; 4.2

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Based on the Level 3 ideas that have been pitched to you, you will work with the Level 3 students – in your producing pairs – to OriginateDevise and Formulate the completed original, imaginative and detailed idea for a Moving Image Production and place it on your Blog. This must be the completed, production ready idea that has been tested for feasibility by yourselves, alongside the other level 3 learners.

You will then Pitch this idea – which has been tested for feasibility – to the media team – acting as Exec. Producers – and Negotiate the final outcome, before the producers take it into the production phase.

Contents of your pitched idea should include the following:

  • subject idea
  • format
  • genre
  • style
  • audience
  • intended aim
  • budget, eg research costs, crew costs, travel, accommodation, subsistence, contingency



For this task we paired up with the level three students to produce a two minute short film based upon the brother Grimm’s fairy tale Rumpelstiltskin for A Virgin Media competition. Our role is not to make this film but to make it feasible to get it made. Below is the original story synopsis, character briefs, aims and objectives, identification of genre, target audience, script, and storyboards that we were given by Jai Masters from level three.

Character BriefsAims and objectives

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Storyboard1 storyboard2 storyboard3

After been given all this material from Jai Masters we could tell he had put in a lot of work into this project. We allocated him the role of being the director as he was best suited for the position. We then set up a meeting to discuss the feasibility of producing this short film. Below is a screen shot of the e-mail arranging the meeting that we had on March 5th 2014, as well as a picture from the meeting with Jai.

Picture 3


First we addressed the issue of the script being too long for a two minute film. Although it’s a great script, it’s thirteen pages long and we is not practical to fit in a length of two minutes. We’ve told Jai to minimize the script to a maximum of five pages so we can realistically make this fit within the time Virgin Media Shorts has allocated in the competition. Next we’ve asked about if their group had any budget to pay for costumes, props, an transportation to and from locations. So far there is no budget but we’ve discussed certain ideas such as a bake sale to fund some of these things. Next we’ve discussed locations. Luckily I work at a pub and my boss said it’s alright to film on his property. This is a very rural area and can serve for multiple locations within the film. As for the city scenes we decide on melton (even though a town) would best suffice as it is close to college and could work well. We then discussed actors as there were too many and we told jai to minimize them accordingly. We’ve given the level three’s two weeks to complete these changes before we have our next meeting and then we can move forward in making this production.

Above is a meeting Gareth Skinner and I had with our Lecturer Jon Holmes on March 7th, 2014 about where we were at in our producer unit. We discussed problems we encountered so far and Jon gave us guidance on what to do next. We discussed sourcing actors as older actors we thought we would struggle with quite a bit, as well as locations issues, such as power outlets and restrooms for these actors.

Criteria: 2.1 &; 2.2

Based on your own detailed research into the Work Experience Projects on offer on GeneroTV; you must firstly Identify the project you want to work on, clearly justify why you have selected it as your work experience project and then Negotiate and agree the parameters of the project, with the Project Leader Jon Holmes, including areas such as: the timescale; work-load commitment; and, relevance of the project to your career development.

This negotiation meeting with Jon Holmes, will take the form of an informal discussion supported by audio visual aids supplied by your self to illustrate your reasoning. This will be recorded in an audio file to document it for your WordPress evidence.



To gain a better understanding of the competitions on Genero TV website I conducted some research of previous winners and their videos. This helped me by looking at the competition as well as why the artist hand picked the winners and for what reason they did.

First I looked at Olafur Arnalds: This Place Was A Shelter (above) to give me a better insight into what the clients are actually looking for. The brief was open to interpretation and Olafur wanted to people to be inspired by the music to make something creative. The winners were two young Hungarian film-makers, Ádám Bedzsula and Erik Kocsis. Olafur Arnalds selected their video after watching 198 entries and picked it because of many things. He said that because the music is very dramatic and emotional, he didn’t want the imagery to be too upseting or else it would clash and be too cliched. Olafur Arnalds also like that the video was edited very slow and not cut to every drum beat.  This is a complete opposite to the music as it is quite fast paced, and Olafur Arnalds said that this was refreshing to see and drove him into it. He enjoyed that the story was very simplistic and minimal but yet so powerful that you gain a whole lot from it. (below) is the video response from the artist himself.

This video was executed very well and unlike any of the other videos that got submitted. Most of the videos had people running quickly when the beat picked up whereas this video had the character take a slow plunge into the water which worked really well. The story is very simple, it’s about rebirth of a husband letting go of his wife whom he lost by leaving their wedding rings at the bottom of a lake. Both the location and cast were perfect and they worked suitably for the video and created a very excellent shoot.

Secondly I looked at Alex Clare: Relax My Beloved (below). The winner is a french man named Clément Deneux. In his video he showed a broken relationship trying to mended together with words. In the brief Alex Clare said: ” This song is about realising that someone needs words of comfort. Only you can’t be passive with them because, you always end up exploding.” Clément Deneux used simple but surreal motion design graphics as well as text to add to the suspense and dramatic feel to the video.

This video really stood out to me because of numerous reasons. Firstly I thought that the location really gave the video some justice. The video was shot next to a massive river which gives the viewer some very pleasant imagery to look at, such as stairs that lead to the river, a barge traveling down the river, and a bridge that goes over the river with tremendous views all around. The motion graphics really heightened the video. They were simple but gave the video an odd feel to it. I’m not sure exactly what they are meant to be but they are really interesting, especially the spike that comes out the male characters mouth. It connotes that the woman’s relationship isn’t something that is meant to be or will work out with this man. The text I think really enhanced the music video with the lyrics being sung. The only thing I would criticize would be that the story wasn’t as strong as it could be. After watching the video I could say the story line was barely even there and most of the video was a chase scene.

Lastly I looked at Sick Individuals and Axwell ft Taylr Renee: I Am (above). The winner is an american man by the name of Matthew Lang. I really enjoyed this video because it really resinated with me. I believe that most people could connect with this video and thats the reason it was chosen as the winner. The director Matthew Lang says that “Most of what I shoot are highly influenced by my experiences. I enjoy making films that create some type of emotional impact the audience can relate to – whether it be through the characters, the visuals, or most importantly, the story.” This is ideal as everyone can in some way or another connect with emotion and a good story. This video I believe had both which made it an overall hit.

Overall I like this video the most out of all the ones I had looked at on the Genero TV’s website. The story line was executed wonderfully. Within the first few seconds the viewer understands what’s going on within the plot. A brother/son is missing and homeless on the street. We don’t understand exactly why he is homeless, I presumed it was because of drugs but either way it is unimportant. The story is simple, it’s about a family worried about a family member who has lost his way in the world. The imagery was perfect especially the way they kept going back and forth between the present and past. This juxtaposed the innocence and happiness that the brothers had when they were younger compared to the troublesome life the one brother who lost his way while the other one appeared to be successful in the present. The video ends on a good note with the homeless brother returning home to his former life.

Below is a link to the audio discussion I had with my lecturer Jon Holmes about the project I decided to pick. Actually I decided to try and do 2 (Nestle Rolo and Hudson Taylor Music) just to play it safe, incase one doesn’t work out. Even though I decided to do two that is okay because I am all caught up on my work and I don’t have a big work load at the moment so I can commit to them.

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