constructing the models

 

This task will see you produce models to fit the brief. You should produce a range of models that cover the techniques that you have been taught. Again some back up evidence in the form of a blog may be neccessary to evidence higher order skills.

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For this task, our class was divided up into three different groups. Each of the groups was assigned to design appropriate models for the three different areas within the location ( interior of the garage, cafe/restaurant, and the exterior of shop.)

I got assigned the interior of the garage shop with Jordan Schofield, Andrew Miles, and Craig Ellis. We each sat down and decided a quick list of items that would be suitable for a garage shop. Then we assigned each of the items to all the members in our group.

Our list includes:

Hammer – Craig
Wrench – Jordanoily-2
Screws/nails – Andrew
Car jack and Car – Everyone
Oil cans – Andrew
Wheels – Craig
Posters/pictures
Work benches – Rich
Paint tins/tins – Craig
Drills – Everyone
Glue – Rich
Saw – Andrew
Wood – Jordan
Work hat – Rich
Pliers – Jordan
Screwdriver – Andrew
Box of tools – Jordan
Air pressure pump – Jordan
Coffee mug – Craig

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First I wanted to start with something quite simple as I’m not as experienced in blender as I would like to be. So to get more familiar with the application I looked online for step by step blender tutorials, and I found a video on how to make nuts and bolts (shown below). I thought this was perfect as it would work perfectly in a garage setting.  I started out with a mesh cylinder and changed the number of  vertices to six to give the nut it’s basic shape. Then I cut the nut in half and mirrored it so whatever I did to one side affected the other, thus saving me half the time. To make the hole through it, I selected the top face and pressed the I key and scaled down where I wanted the hole and extruded in to where the mirror was and deleted the faces that were unneeded. Then I used loop tools within blender to make the hole more circular. By adding appropriate cuts here and there I made the nut more defined and I also used the sub division surface the smooth it out. In the end i was going to the ridges inside the nut but considering that the nut will be quite small in the game that you wont really notice that detail so it would have been a wast of time doing it.

Next I started on a hardhat or helmet that I was assigned to compete. I went for a more basic one because I imagine that in 1950’s there wouldn’t be too many complex work helmets available. I started from a sphere and easily deleted the bottom half of it to get the basic shape of the hat. I then selected a few points at the front of the half sphere and extruded them to create the brim of the helmet which I then rounded off to make more realistic. Then I made three cuts in the helmet itself to a few bulges that hard hats typically have. Finally to make this resemble a hard hat rather than a simple baseball cap, I sourced a construction yellow texture online and covered the hard hat in that and it gave the helmet the necessary look that it needed.

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Below I wanted to check another model off the list I had to do. So I thought the workbench was a good thing to work on next. I stared with a cube and scaled it to what I wanted the size to be. I extended the width of the bench to more of a rectangular shape. Then I wanted to make the supporting shelf stands and I did this by making four vertical cuts on each side of the work bench and two horizontal cuts. This made two squares on either side that I extruded which made the supporting beams for the shelf. I tapered these beams to give it a more wood like feel.  Then I designed the the shelf brackets and shelf itself by pulling them out and then connecting them by using the blue arrows. Then I made drawers in the front of the work bench with handles. I then coloured them different colours so I could texture them with a wood grain each a bit differently so the appear more prominently.

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(Below) Here I started working on a model of spray paint can to put in the garage shop in the game. It was relatively easy to make this model even for a beginner like me. I started out with a cylinder and scaled it to my desired size. I made little lips to the top and bottom of the can by making little cuts there and then extruded them by scaling the z axis outwards a bit. Then I extruded a decent amount for top half of the can and then by selecting the top points I scaled them inwards to get the top part of the can. I then made an extra lip on that and from there I made a little bowl by extruding and scaling inwards. From there I made the nozzle come from the center of this by extruding and then extruding once again to make the nozzle cap. From here I added another mesh cylinder and scaled it down really small and placed it directly center of the nozzle cap to create the hole from where the paint disperses from. I then smoothed the model out by adding a sub division surface to it. This basically was the model done. I then played around and textured the can by adding a spray paint label I found online, making the metallic parts silver and then finally the nozzle cap red.

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Next I made a 1950’s style old radio. I made this by starting from a cube and extending it making in more rectangular. From here I cut it in half and and also vertically twice. From here I extruded it inwards then bent them in to make from for all the controls. I made the knobs by adding in 2 small cylinders and placing them by the tuner. I also made push buttons by making loads of cuts and extruding them all evenly some pushed in while others left out. I applied different colours for all the textures I wanted. I used a woodgrain for the majority of the radio, an old radio mesh for the speaker, I used an image of an old radio tuner for the radio stations, and I made the knobs black and the buttons white.

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Unit 69: Criteria 2.1, 2.2, 2.3

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